The CoinView Wallet is built with Mixin's PoS-type public chain that solves the problems faced by conventional dApps. Money transfers that are high-speed - less than 1 seconds. Transfers are FREE between CoinView Wallet users. The UX is easy to use.
import coinview from '@coinjinja/coinview-sdk'
// register your app to get the ID
coinview.init('Your App Id')
coinview.payment
.create({
traceId: uuid(), // unique ID for tracing
assetId: '3d356f2b-a886-3693-b...', // the token's asset ID
amount: 10,
memo: 'SNAKE_DEMO_BUY_LIFE', // Could be an ID for an item
description: 'Life x 3',
})
.then(res => {
// When payment is done
}).catch(e => {
// When payment is failed
})
You can code in a language that you already know such as Python, or JavaScript. And, unlike with an irreversible smart contract, taking an agile development approach is possible.
Many dApps are built with Ethereum, but with our platform, you can connect with the top twelve main blockchains, such as BTC, BCH, ETH, EOS, ETC, SC, XRP, XEM, DOGE, DASH, ZEC, and LTC. It also supports to deposit and withdrawal more than 49,500 cryptocurrencies.
Next Economy Conference 2018 Held on Sep. 15, 2018
by CoinJinja, with over 400 attendees.
We distributed event-exclusive tokens and
prepared experiential attractions that could be used for sales and voting.
Using a dApp developed in just two days, tokens were released exclusive for the event. Attendees were able to use them for purchasing goods and voting for their favorite panel speakers.
An airdrop function that can easily distribute tokens. For this event, two types of tokens (for voting and sales) were prepared and distributed.
A simple POS app with QR code scanning that can quickly reconcile sales with tokens. Commission-free and performs settlement in seconds.
An example of incorporating cryptocurrency billing
into existing mobile games.
Developed in just one day, this is a dApp remake of the 1970s arcade game, "Snake." We easily enabled it to have virtual currency billing.
"Dream" is a simple game where the player must progress by jumping over obstacles. It had already been released on iOS, and we ported it to run as a dApp. Advancing to higher levels is tough. The user can choose to lower the difficulty of advanced stages by paying with tokens.