NetworkUnits - Multiplayer Decentralized

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain to create a platform that will allow hardware owners to share their unused Bandwidth and CPU resources with developers and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts. Therefore Network Units has a unique mining process with two ways to mine tokens.

STO/ICO Status

Status
Failed
Symbol
NU
Start Date
2017-11-08
End Date
2017-12-23
Amount Raised
27.8922488 ETH
Soft Cap
3,333 ETH
Hard Cap
16,666 ETH
Initial Price
1 NU = 0.002 ETH
Token Supply
15,817,083
STO/ICO Website Owner of NetworkUnits ?
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Basics

PlatformEthereum
TypeERC20
AcceptingETH
Circulating Supply55%
KYCN/A
Restricted AreasN/A
HomepageWebsite URL
White PaperView/Download

Bonus

  • First day of Crowdsale - 30%
  • Week 1  - 15%
  • Week 2  - 10%
  • Week 3  - 5%

About

Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.

Why Multiplayer Gaming?

Games with multiplayer aspects keep gamers engaged longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer modes can increase average game hours played by up to a factor of 7. The Global Gaming Market is currently worth 100 Billion Dollars and increased gaming time leads to more revenue by way of purchasable content (over 50% of HD console owners have purchased content) or extension of pay to play licenses. If you have played a game for a very long time you are more likely to maintain your ‘elite’ status even if it means you have to pay every now and then. Lastly, increased and extended popularity reinforces the network effect of referrals, leading to increased sales. In other words, if players are more likely to recommend your game it will lead to increased sales and revenue.

Multiplayer Gaming Requires Servers

Servers are required to provide multiplayer features. These are typically provided by cloud providers or dedicated host providers. Network Units will offer developers another means of multiplayer functionality that is not only easier to integrate but is more resilient and robust due to its decentralized nature.

Providing developers with an easy to integrate multiplayer framework

The Network Units framework can be harnessed by developers quickly and easily. By integrating our plugin into their game with ease, developers can be assured that they will not only save time and money but also incentivize gamers who connect their wallets to their gaming accounts. This will also bring in more players who want to earn tokens as they play. Developers can also harness the reputation system in their games to provide their players with a fair fight.

Team

Dan Shirazi
Dan Shirazi
CEO
Brad Burns
Brad Burns
Co Founder
Shivangni Singh
Shivangni Singh
Marketing/Research
Tony Wong
Tony Wong
Networking
Ruben Stranders
Ruben Stranders
Tech Advisor