Ponder seeks to gamify the act of making a referral, to make it fun to do as opposed to being an obligation. Secondly the referral is initiated by the referrer as opposed to the referee, removing the need to ask and the associated awkwardness. And finally, there is a monetary incentive involved, to provide reward for making a successful referral.
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Ponder seeks to gamify the act of making a referral, to make it fun to do as opposed to being an obligation.
An introduction from a trusted source can change people lives. They can get that job, that investment, or that romantic partner. Ponder seeks to gamify the act of making a referral, which has always felt like work. By making it fun, and adding in financial rewards, Ponder can substantially increase the number of referrals generated. This new approach has the power to revolutionize many industry sectors, from recruiting to online dating to customer referrals.